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<title>chrisdc's CGPortoflio Gallery</title>
<link>http://chrisdc.cgsociety.org/gallery/</link>
<description>chrisdc's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Roman Helmet</title>
	<link>http://chrisdc.cgsociety.org/gallery/361888</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/184775/184775_1156628169_small.jpg"><br><br>A reconstruction of a bronze Roman helmet.  The type of helmet shown here is is classified as a type C Coolus helmet named after a modern-day area in Marne, France. As the name suggests this type of helmet was based upon contemporary Gallic designs, the influence of which may be seen both here and in the more decorated Imperial-Gallic helmets.<br />
<br />
The helmet was modeled in 3DS Max and rendered using Metal Ray with some texture work in the GIMP.  Credit must also go to Keith Bruns of unparent.com for allowing the use of his Japanese Cherry Blossom HDR image.]]>
	</description>
	<pubDate>Thu, 25 May 2006 09:24:08 +0000</pubDate>
	</item>
	<item>
	<title>Roman Signal Tower</title>
	<link>http://chrisdc.cgsociety.org/gallery/352504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/184775/184775_1146518047_small.jpg"><br><br>A Roman signal tower model. I do most of my work in 3ds Max, but created this in Blender, to see what I could do in that package.The textures were painted in the GIMP, and the final image was rendered in Yafray, using a Sun lamp and Paul Debevec's Eucalyptus Grove HDRI. Here's an alternative view of the tower model with more of a landscape:<br />
<img src="http://virtual.archaeology.googlepages.com/tower2.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 01 May 2006 21:14:11 +0000</pubDate>
	</item>
	<item>
	<title>Lullingstone Roman Villa</title>
	<link>http://chrisdc.cgsociety.org/gallery/353181</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/184775/184775_1146659861_small.jpg"><br><br>A reconstruction of Lullingstone Roman Villa in Kent as it may have stood in the 4th century AD. Rendered in 3ds Max using light tracer]]>
	</description>
	<pubDate>Wed, 03 May 2006 12:37:43 +0000</pubDate>
	</item>
	<item>
	<title>Wood carving</title>
	<link>http://chrisdc.cgsociety.org/gallery/363717</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/184775/184775_1148940556_small.jpg"><br><br>An experiment in modeling and representing smaller wooden objects such as this carving. The object is based upon a design which may be seen at the following address:<br />
http://www.dragonslaire.org/Arts_and_Sciences/Dragons_Laire_Artisans.htm<br />
<br />
Modeled in 3DS Max and rendered in Mental Ray. The stand texture is based upon a photograph whilst the carving's texture was hand-painted in the GIMP.]]>
	</description>
	<pubDate>Mon, 29 May 2006 22:09:19 +0000</pubDate>
	</item>
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